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Stardustduelacademy

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 Gravekeepers

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3 posters
AuthorMessage
Soloarchfiend

Soloarchfiend


Posts : 17
Join date : 2012-03-17
Age : 26
Location : Georgia

Gravekeepers Empty
PostSubject: Gravekeepers   Gravekeepers Icon_minitimeThu Apr 05, 2012 4:20 pm


Assailant x2
commandant x3
Descendant x3
Recruiter x3
Spy x3
Malefic stardust dragon
allure of darkness
book of moon
dark hole
Stele x2
heavy storm
Necrovalley x3
Pot of duality x2
pot of avarice
royal tribute x2
monster reborn
mirror force
solemn warning x2
solemn judgement
fiendish chain
bottomless trap hole x2
torrential tribute
drastic drop off x2

Extra Deck
Stardust dragon
and lvl 4 xyz monsters


Last edited by Soloarchfiend on Sun Apr 29, 2012 5:32 pm; edited 1 time in total
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The Commandant

The Commandant


Posts : 54
Join date : 2012-04-11
Age : 26
Location : Houston, TX.

Gravekeepers Empty
PostSubject: Re: Gravekeepers   Gravekeepers Icon_minitimeThu Apr 12, 2012 11:04 pm

Maybe you should limit Duality down to 2 it helps some what but its best to keep it at 2.. and also upstart goblin is kinda going against your goal i think you can replace that with some other card like umm idk but it looks good otherwise... and i would post up my version of Gravekeepers but its a long list so i kinda dont feel like it Razz im lazy lol! i shouldnt be though
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Heroes_unite




Posts : 1
Join date : 2012-03-03

Gravekeepers Empty
PostSubject: Re: Gravekeepers   Gravekeepers Icon_minitimeMon Apr 16, 2012 10:07 pm

From what i see I think you should take out the upstarts and the wonderwand and try to add in more traps as the traps are what make gks so deadly. Also i would also take out dad since you need to remove dark types from your grave which conflicts with necrovalley. Other than that it looks fine to me. santa
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The Commandant

The Commandant


Posts : 54
Join date : 2012-04-11
Age : 26
Location : Houston, TX.

Gravekeepers Empty
PostSubject: Re: Gravekeepers   Gravekeepers Icon_minitimeTue Apr 17, 2012 9:58 pm

YEAH I AGREE THEY DO GET TROLLY WITH TRAPS!
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