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 Gravekeepers

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Soloarchfiend

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Posts : 17
Join date : 2012-03-17
Age : 19
Location : Georgia

PostSubject: Gravekeepers   Thu Apr 05, 2012 4:20 pm


Assailant x2
commandant x3
Descendant x3
Recruiter x3
Spy x3
Malefic stardust dragon
allure of darkness
book of moon
dark hole
Stele x2
heavy storm
Necrovalley x3
Pot of duality x2
pot of avarice
royal tribute x2
monster reborn
mirror force
solemn warning x2
solemn judgement
fiendish chain
bottomless trap hole x2
torrential tribute
drastic drop off x2

Extra Deck
Stardust dragon
and lvl 4 xyz monsters


Last edited by Soloarchfiend on Sun Apr 29, 2012 5:32 pm; edited 1 time in total
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The Commandant

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Posts : 54
Join date : 2012-04-11
Age : 20
Location : Houston, TX.

PostSubject: Re: Gravekeepers   Thu Apr 12, 2012 11:04 pm

Maybe you should limit Duality down to 2 it helps some what but its best to keep it at 2.. and also upstart goblin is kinda going against your goal i think you can replace that with some other card like umm idk but it looks good otherwise... and i would post up my version of Gravekeepers but its a long list so i kinda dont feel like it Razz im lazy lol! i shouldnt be though
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Heroes_unite



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Join date : 2012-03-03

PostSubject: Re: Gravekeepers   Mon Apr 16, 2012 10:07 pm

From what i see I think you should take out the upstarts and the wonderwand and try to add in more traps as the traps are what make gks so deadly. Also i would also take out dad since you need to remove dark types from your grave which conflicts with necrovalley. Other than that it looks fine to me. santa
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The Commandant

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PostSubject: Re: Gravekeepers   Tue Apr 17, 2012 9:58 pm

YEAH I AGREE THEY DO GET TROLLY WITH TRAPS!
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Gravekeepers
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